Friday, December 10, 2010

Thanksgiving Break

             I really don't have any family traditions. Our family traditions died a few years back when our family was split apart but I do have something to do every Thanksgiving. I start the day off by going into the kitchen and making myself some French Toast and hot cocoa. I then head to my room and play some video-games. After playing video-games I head across town to my friends house. I stay long enough to help them set themselves up for Thanksgiving and then I head back home. By the time I help my friends my familys is over. Once everyone goes to bed early I go back in the kitchen and eat me some leftovers and then I retire to bed.

Consumers and Producers

             Being a consumer I think about what to do in the video-game and how to complete it. But as a producer I now think about what it takes to make the game and the code involved in pressing a button. It is amazing how flash already uses so much code and nobody can imagine how much code is in a multi-million dollar video-game. It really has expanded the game industry for me.

Difficult Concept

        The most difficult concept to teach is in multiplication the speed of which you answer. I am looking on the internet at many flash tutorials websites and on our wiki to find very helpful tutorials. These have helped me alot and I recommend them highly. If we have a hard to read/see game then the players reaction will be slower. Since we are trying to increase their reaction time having a hard to read game it will go against what we are teaching.

Wednesday, December 1, 2010

Our Game Video Demo Video

I have the biggest fear of tensing up in front of people and messing up my lines. I usually do this when I'm not exactly sure of what to say.




I definitely would've finished the game demo in time.

Tuesday, November 30, 2010

Game Topic Process Thinking

           I believe I have learned a little bit about our game topic like it's origins and what not. If I could talk to the authors or the wiki I would tell them that they need to clarify that some codes they provide are in actionscript 2.0 or 3.0. It took me a long time to figure that out because I was working in actionscript 3.0 and the codes are in 2.0. I can improve my self learning skills in the future.

How sound will factor into our game.

          Our team plans on adding sound into our game because sound it very important. Sound will provide the lightning strikes and the music for our game. It will also provide the jingles when you do something important in our game. It will enhance the gameplay because sound is a major thing in any game. People will stay interested when they hear how cool our sounds are in the game.

         We plan on going to websites like this to get our sounds.

Another teams .swf file.

This is the team that made this file.
Team Hupiteers